IT

Halo 4 contractor calls for unionisation of the games industry

Put work on standby until games industry staff get better treatment

A former Quality Assurance tester at Certain Affinity studios, is calling upon games industry staff to be aware of the negative aspect of contractor work and need to organise for better conditions, pay and respect.

Winning together - collective identity and workplace action

A member of the Solidarity Federation Tech & Digital workers network recounts the building of a collective identity in their workplace, pushing a collective grievance and building on workplace victories.

Why Valve? - Yanis Varoufakis

Valve

Or, what do we need corporations for and how does Valve’s management structure fit into today’s corporate world? Yanis Varoufakis discusses the horizontal management structure at Valve, and how this relates to possible post-capitalist forms of activity.

Rip-roaring markets and massive inequality - an interview with Paul Mason

Newsnight's engaged economics editor and author of Why It’s Kicking Off Everywhere, talks to Mute's Peter Carty about global revolution, Chinese female biker gangs and ghosts

Goatse as industrial sabotage

DSG's piece on how obscene internet references are used by some workers as sabotage or resistance.

Fetishism of digital commodities and hidden exploitation: the cases of Amazon and Apple

An essay written by the Wu Ming Foundation around the time of Steve Jobs' death which lays out the facade of the corporate 'miracle' and argues against net-fetishism.

The global chain gang

Shane Mason, a games industry worker and SolFed member, writes about the horrific working conditions of those at the other end of his industry's supply chain; workers in the infamous factories of Foxconn. He argues that despite being halfway around the world, we're not so different after all...

When it comes to the crunch - Unpaid overtime in the games industry

Shane Mason, a Solidarity Federation member, libcom poster and games industry worker writes about the practice of 'Crunch Time' - the long hours of unpaid overtime in the games industry and the reasons behind it.

Night of the living geeks - how I learned to start worrying and hate the cuties

Geeks are a nice species of creature. Cutely dressed, delicate, fragile, softly spoken to the point of mutism. Yet, they have managed to colonize the collective imagination of an entire generation. This generation. But who are the geeks? And how could this species of shy elves take over the innermost sanctums of the western cultural environment?

The Shape of Truth to Come: New Media & Knowledge

Chris Carlsson on new media and networking technology, in 1994.